![]() ![]() Some will, but many simply don’t have time. In my experience, it’s difficult to get all of your players to read the rules. It’s a very involved system that allows for many tactical options, but trying to explain it at the table is a good way to confuse everyone. Then there are long lists of what they can spend advantage symbols on. For instance, how do you take cover? If the players don’t know that, they’ll get shot full of holes in the first combat. There are many, many options that players need to know. This isn’t like Mouse Guard where you can easily learn while playing. The most pressing issue in Edge of the Empire’s combat is that every player really needs to read the rules. It’s not necessarily bad, as it places a much greater emphasis on cover and other situational bonuses, but it takes some getting used to. It’s also strange that a character’s ranged defense is determined almost entirely by how far away they are from the shooter and has little to do with their stats. If your Vigilance skill is really high, you’ll actually go faster when being ambushed than if you knew a combat was likely. The initiative system is more than a little wonky, with two different skills depending on whether or not the character was expecting a fight. When the stormtroopers open fire, your players might actually be worried. ![]() Shooting someone in the Star Wars d20 rules set meant they’d lose a few hitpoints and then keep going like nothing was wrong. ![]() The first thing that jumps out at you from Edge of the Empire’s conflict rules is that blasters actually feel like blasters. Again, this can either make the game more or less fun, depending on how much your GM likes being guided in their description. Besides feeling like a transparent attempt to make players buy more of their proprietary dice, * this also means that players have to deal with disadvantage symbols, which have the same effect as advantages but in reverse. That is, the difficulty is always represented by its own set of dice, rather than a flat number. They can’t just go with their instincts on description they have to check with the dice first.Įdge of the Empire also treats all rolls as opposed. “Well, you passed that attack roll with a single advantage, so you also do a badass shoulder roll through some billowing smoke.” The problem is that the GM can feel like the system is dictating how to run their game. ![]() It can break up an otherwise mundane scene with some fun description. What does an advantage earn you when you’re trying to convince Jabba that you didn’t have any choice but to dump his cargo when an Imperial cruiser scanned you? With no mechanical rules, the GM is expected to make something up. When shooting a blaster, you can spend advantage symbols to get a critical hit. Sometimes these bonuses are codified in the rules. You don’t just succeed, you succeed with style. Instead, they grant some kind of ancillary bonus. The dice also have a symbols called “advantage” and “triumph,” which is essentially a success and an advantage put together.Īdvantage symbols don’t help you succeed at what you’re trying to do. Still simple enough, right? It gets more complicated. Each die that comes up with the success symbol is a success. However, Edge of the Empire dice use symbols instead of numbers. The dice pool is assembled by adding a character’s stat and skill scores, and then rolling for successes equal to the task’s difficulty. The Core Die Mechanic Is… InterestingĮdge of the Empire uses a dice pool system, so it scores points with me. Instead, you’ll be smuggling goods through the Kessel Run * and bargaining with Hutts over a cargo hold of delicious bantha steaks.įantasy Flight is the third company to take a crack at putting Star Wars into pen and paper form. There won’t be any Death Star battles or lightsaber duels out here. Basically, all those guys in the Mos Eisley cantina. It’s the first in a series of three core books and focuses on life in the Outer Rim. For those of you not plugged in to all the happenings of a Galaxy Far Far Away, Edge of the Empire is a Star Wars roleplaying game by Fantasy Flight. ![]()
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